Posts Tagged "math"

July 23, 2010

Lagoa Multiphysics Engine


I’m not even going to pretend to be enough of a geek to understand how this is done, but I do have an enormous amount of respect for anyone that can program the laws of physics, fluid dynamics, and materials science into a computer program.  The ramifications for the motion graphics and video game industry (assuming consoles can handle the intense processing going on) are pretty enormous with this kind of control and granularity.  Even if you’re not a total dork though, you can still enjoy it if you have a thing for flying digital goo-rabbits.


May 27, 2010

Tom Beddard

Tom Beddard is a former physicist turned amateur fractal guru, who, you know, in his free time, likes to dabble in self-generative fractal programming to build out images like the video above, and the jaw-droppers below.  Above is an example of two continuously morphing Mandelbulbs, a sort of 3D analog of the famous Mandelbrot set. These self-generative and self-repeating shapes can be infinitely zoomed in on to reveal shapes that mimic the shape of the whole (I’d recommend you pop over to vimeo and watch it in HD).  Totally stunning stuff.  If you take a peek around his website, this and other projects are all publicly available to play with.  Want to create your own Mandelbulb, generate some free-form fractals or Droste effects, maybe some guillochés – it’s all there to play with, along with all the math to back it up, if you’re into that sorta thing…

(via bdif)


February 11, 2010

Nikki Graziano


Nikki is a Photography and Mathematics Student at RIT.  She’s good at combining the two to point out the beauty of math as it exists in the natural world.  Or was it that she’s using mathematics to highlight the composition of her photography.  Not sure.  Either way, anyone who wraps a hyperbolic paraboloid around a shrub is cool with me.  Can’t wait to see what she comes up with while studying Differential Geometry.

(via @ableparris)