Posts in the "Architecture" Category

January 7, 2011

Puerto Rican Postcards

When we went to Puerto Rico on our honeymoon this past September, we stumbled into a convenience store somewhere in Old San Juan to find some postcards to send to friends. Among the usual sea-beach-vacation-tequila themed cards, we found these gems with about two inches of dust on them each. I don’t exactly know what I love so much about them, I just like the snapshot in time. PR in the 70s? Kind of amazing…

More postcards after the jump.

Read the rest of this entry »


January 5, 2011

Boardwalk Empire VFX Breakdown

The talent at Brainstorm Digital is really crushing it here. The HBO series “Boardwalk Empire” is set during prohibition in New Jersey ( sorry no “Situation” or Guidettes on this boardwalk) and does a great job of accurately portraying that era. It wasn’t until I saw the video above that I realized the mind blowing amount of art direction and CG effects that go into pulling it all off. From basic crowd fills to a complete facial re-construction, their work is impressively seamless and clearly the only thing you can trust these days is print.


August 5, 2010

Daisy Lew

Daisy Lew is a young graphic artist that I found via Behance (AKA the place that makes me feel bad about myself). I love these pop-up books about NYC (AKA the city I miss most and the place where the really great baseball comes from). According to her site, she was born in IL, raised in Soul, has worked as an intern for The Donna Karen Company and is fluent in Korean. All around awesome. Check out the rest of her pop-up images after the jump. There is so much more to be seen.

Read the rest of this entry »


May 31, 2010

SIGN me up.

so i am in transit to Portland, OR. signage is going to be huge as I start my adventures in this new city, so i thought a post about way-finding done right would be appropriate.

F1rstdesign is an interdisciplinary team of graphic designers, industrial designers and architects, who are making some excellent things. Their work for the Unesco World Heritage Site The Zollverein (“the world’s most beautiful coal mine”)—Zeche Zollverein (in Essen, Germany)—rules. As background (in case you guys can’t read the German description), this park accommodates over 500,000 visitors each year, and the signage system had to adhere to strict preservation regulations.

F1rstdesign first cleaned up the premises, removing what they called a sign forest/maze, and then replaced it with a precise, visually striking system of way-finding elements. I especially love the ground-signage. So good. Look at it!

Read the rest of this entry »


January 19, 2010

Abstract 07/08


Ok, so I know this isn’t brand new, but I’m not sure how many people actually get a chance to see this stuff and I thought I’d share. Every year Sagmeister Inc. designs Abstract, the yearbook for the Graduate School of Architecture, Planning and Preservation at Columbia University.


I had the chance to look through my brother’s copy over the holidays and get a few quick pics. I’ll share the 08/09 as soon as I get my paws on it.

Read the rest of this entry »


January 14, 2010

Alex Roman: The Third & The Seventh

What would the world look like from a camera’s point of view, where your task was to photograph beautifully abstract, delightfully minimal, almost surreal architecture? Probably something like this. Fullscreen, headphones or speakers, HD:

Alex’s piece puts the buildings and scenes in front of the camera and looks at the architecture itself as the art.  Although the piece is often looking through a camera at cameras looking at scenes, each still frame of this entire piece could itself be a living-room-worthy frame-able photograph.  His composition and color pallette is spot on and draws you in from the first shot to the last.

All pretty cool right.  Ok, next amazing thing: none of it is real.  That entire film, and everything in it, is full CG – from the buildings to the Eames chairs.  So not only is Alex a compositional genius who seriously knows how to wield the power of a shallow depth of field, but he’s also not too shabby with the 3D rendering.  There are a couple of “making of” videos on his vimeo page which are also worth checking out if you don’t believe me – which is totally acceptable.


Older Posts Newer Posts